Enrichment Review:
Post Void (2020)
I don't want to write too much on this game, because then I'll probably have spent more time writing than I did playing.
For the last good while I have been playing a lot of souls and other lengthy games where a breadth of full experience can range in the 100s of hours. These have usually have the best time per dollar, but they drag me down. So much time on one game without a spice of variety is not a practice I'm exceptional at. I've been desiring something short– games that have all the quality of a full development without a lack of sheen and shine like all the big boy long-form games have. Usually, though, and as is found so often in the hundreds of games in my backlog, game studios aim for as many hours as possible. Rumors say this is the most satisfying customer experience.
I recently some time ago played through Amnesia, and it only took about fifteen hours. Refreshing! And I enjoyed it so well. Alongside eldery, horror, and other similar genres that typically can't afford to press for hours as much, a genre I had forgotten is the arcade.
I think my lack of interest in arcade games in general is probably a lack of that drive that most people seem to have with these– that self-besting, leaderboard climbing desire. I'm not one for it. As a result, Post Void didn't stick with me long. Each run is only about ten minutes at most, and it only took me an hour to reach that point. If I had that drive, I'm sure the rush of the game would've taken me for a good little while longer.
Even still, Post Void was an hour I won't forget, and one I'll likely come back to. The disgusting visual style, the barely present but seeded little story, the adrenaline are unforgettable. The jam music and the overstimulating atmosphere melded together as you run through crowds of strange fellows and hit some most sickening corner shots with a flick is equal parts exhilarating and exhausting, and probably would have given me a headache had I spent more time with it.
Some small parts of this short game are meandering in the slightest, like some upgrade choices or lack thereof, some visual issues with the flat enemies when verticality takes place, but no matter. This game is too short for negatives like those to be considerable.
For those of you who revel in adrenaline and a need to be better than yourself of ten minutes ago, I salute this game to you; you will likely get some more time out of it than I. It has probably influenced me to likely try my hand at more of the arcade in the future, but for now it's simply left me wanting more from this particular developer. I would love to see how else they might make me vomit.